{"id":11705,"date":"2017-02-06T10:00:57","date_gmt":"2017-02-06T15:00:57","guid":{"rendered":"https:\/\/update.midlandps.org\/?p=11705"},"modified":"2017-02-06T10:00:57","modified_gmt":"2017-02-06T15:00:57","slug":"critical-review-diaries-of-a-spaceport-janitor","status":"publish","type":"post","link":"https:\/\/update.midlandps.org\/index.php\/2017\/02\/critical-review-diaries-of-a-spaceport-janitor\/","title":{"rendered":"Critical Review: Diaries of a Spaceport Janitor"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">If there\u2019s one word that can describe the experience of <\/span><i><span style=\"font-weight: 400;\">Diaries of a Spaceport Janitor<\/span><\/i><span style=\"font-weight: 400;\">, it would be the word \u201chopelessness\u201d. I came across this game a while ago on Steam. When I came across this game, I was intrigued by the style the game went in, and the gameplay that was advertised. Though at the time when most reviews were telling you to giving this game a pass, mainly due to a game breaking bug. But I looked past that and waited for the developers to fix this hiccup. And after some time, the big game breaking bug was patched, and most seem to enjoy the game for what it is. While most games nowadays have a straight, linear path, <\/span><i><span style=\"font-weight: 400;\">Diaries of a Spaceport Janitor<\/span><\/i><span style=\"font-weight: 400;\"> has a very zig-zag, your-goals-are-set-aside-for-others type path. Games such as <\/span><i><span style=\"font-weight: 400;\">Call of Duty<\/span><\/i><span style=\"font-weight: 400;\"> or <\/span><i><span style=\"font-weight: 400;\">Battlefield<\/span><\/i><span style=\"font-weight: 400;\"> have end goals with little to no derailment, while this game can go from going forwards and left one day and backwards and right the other. One day you may have 100 credits, the next, only 6, just enough for one piece of food that did nothing. Every day is different; some days the cops may be a bit too money hungry, while others will have the annoyance of rain, making it harder to see the arrows on the ground to get back home. It\u2019s easy to get lost, as everything looks similar. And while it may seem annoying, it\u2019s quite clearly a design choice, and it\u2019s done amazingly well.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For the first three hours of <\/span><i><span style=\"font-weight: 400;\">Diaries of a Spaceport Janitor<\/span><\/i><span style=\"font-weight: 400;\">, or <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\">, you will come to find the general plot of the game. It seems simple at first, but after three hours it will feel like nothing has been accomplished. The story follows the Janitor, a \u201cHalensee girl beast\u201d with a \u201cmunicipally-subsidized trash incineration\u201d job to attend to. While going about the daily grind, you\u2019ll come across a salesperson selling\u2026 eyes? These you will These you will have to use to go into a dungeon. In there, you\u2019ll get cursed with a floating skull that will go \u201cBWRA\u201d at you sometimes. And now, with the task of getting rid of the skull, you must find a way to get off this planet and leave for another life. This essentially sets up the main conflict of the first couple of hours the game has to offer. It\u2019s short, simple, easy to understand.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So the conflict of <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\"> may be simplistic, but so is visual aspect as well. The art design of <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\"> is both eye candy and an eye sore. The beautiful city you reside in is filled with bright reds and oranges, with bits of cool navy and light purple mixed in. The skies have ships flying overhead, giving the already populated world more life. Billboards flashing pale reds and oranges can give those who are seizure sensitive one hell of a time. But it\u2019s not just the world you reside in. The designs of the npcs (non-player character) are creative, with creatures appearing as humanoid figures with unique characteristics, or strange and interesting creatures. The world itself feels vast, and the 2D characters mixed into a 3D world only add to the visual aid. It\u2019s beautiful, yet after a while it\u2019ll become boring; you get used to the colors and npcs, and it all becomes a blur almost. It makes the world seem grand at first, but over time the aw of your surroundings will be smudged out and replaced with how the Janitor sees the world.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Speaking of the world you reside in, this game also contains a lively amount of audio. The sound design of <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\"> does nothing but add to the already grand spectacle of this game. While walking the streets, you will come across sounds of other npcs near by, only adding to the fact that everything around you is alive and working to live. Ships will pass by overhead, \u201cparty cars\u201d will pass by with those on-board having fun, while you pick up trash. And the soundtrack? The soundtrack\u2019s brilliant. It only makes the days seem shorter than they already are, and I love that. The songs that play on Theday is enough of an explanation honestly.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But while everything else can be as well made to the extent that it already is, the whole yes or no to any game ultimately lies upon the gameplay. The gameplay of <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\"> is what makes the game really. In a third-person point of view, you walk around collecting, burning, mostly burning trash and vomit to earn any amount of credits for the next day. Some days you may find loads of trash and gain 80 MC one day, and then the next only find 5-10 pieces of trash and get only 30 MC. Luck is a huge part of this game. Also, food. Each day you can only incinerate a certain amount of items; however, your incinerator will soon run out of power. To recharge, you need to sleep, and you can\u2019t sleep if you\u2019re hungry. And if you can\u2019t sleep, then you can\u2019t get your pay. If you don\u2019t get your pay, then you can\u2019t pay for food. Do you see where this is going? Thankfully, there\u2019s no soft blocking or halting of progress in the game, as you can eat spoiled food left on the ground. Fun, right? Also, you need to spend money on genderbending your gender, because after awhile, your world will get&#8230; interesting. There\u2019s more, but this is what you\u2019ll see in the first few hours of the game or maybe even more.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now, the price tag. The normal price of <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\"> is $9.99 or $10. However, on sale it usually goes for $7.49 or simply $7.50. It\u2019s not a bad price; however, the majority of buyers may find this price to be fairly high or expensive, as this game is definitely not for everyone, as shown by its specific taste in players.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If there\u2019s anything I could say negatively about the game, it would be a few minor \u201cglitches\/bugs\u201d. Sometimes, some non-useful npcs will walk into walls or will bunch up at times. While it\u2019s nothing game breaking, it is something that can distract from the experience. Also, while I really enjoy the music in <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\">, it does have a tendency in making one ear have a good time.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Yet overall, <\/span><i><span style=\"font-weight: 400;\">Diaries of a Spaceport Janitor<\/span><\/i><span style=\"font-weight: 400;\"> is a beautiful representation of the word \u201chopelessness\u201d. The npcs, the world around you, and the music all combine to make a lively world, but you feel so hopeless once the gameplay slaps you across the face, and that\u2019s what makes it brilliant. Handholding is nonexistent, and it\u2019s up to you to decide what is to become for the Janitor. It&#8217;s a game about working a mindless, boring task, while everyone else seems to be having fun, and that\u2019s what makes <\/span><i><span style=\"font-weight: 400;\">Diaries<\/span><\/i><span style=\"font-weight: 400;\"> so unique.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If there\u2019s one word that can describe the experience of Diaries of a Spaceport Janitor, it would be the word \u201chopelessness\u201d. I came across this game a while ago on Steam. When I came across this game, I was intrigued by the style the game went in, and the gameplay that was advertised. Though at [&hellip;]<\/p>\n","protected":false},"author":4759,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-11705","post","type-post","status-publish","format-standard","hentry","category-opinion"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Critical Review: Diaries of a Spaceport Janitor - UPDATE ONLINE<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/update.midlandps.org\/index.php\/2017\/02\/critical-review-diaries-of-a-spaceport-janitor\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Critical Review: Diaries of a Spaceport Janitor - UPDATE ONLINE\" \/>\n<meta property=\"og:description\" content=\"If there\u2019s one word that can describe the experience of Diaries of a Spaceport Janitor, it would be the word \u201chopelessness\u201d. 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